<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
	<atom:link href="http://www.reelvehicle.com/public/rss/act_blogs/rss_10/userid_16/" rel="self" type="application/rss+xml" />
	<title>How to own a Movie Car, TV Car, or Print Ad Car, Boat, or Plane :: Blogs</title> 
	<link>http://www.reelvehicle.com/blogs/</link> 
	<description>some descr about blogs</description>
	<item>
		<title><![CDATA[which in 2009 closed down:wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_71</link>
		<description><![CDATA[which in 2009 closed down:wow power leveling On Tuesday, Gamasutra received word from a reliable source close to online game maker Red 5 Studios that the company recently underwent a round of layoffs.]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_71</guid>		<pubDate>Sat, 30 Jan 2010 01:41:56 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[EA Phenomic Revives Ultima:wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_70</link>
		<description><![CDATA[EA Phenomic Revives Ultima:wow power leveling Germany-based BattleForge developer EA Phenomic's latest project is Lord of Ultima, a browser-based title reviving the almost 30-year-old Ultima RPG franc]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_70</guid>		<pubDate>Sat, 30 Jan 2010 01:41:46 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[a fallible thing:wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_69</link>
		<description><![CDATA[a fallible thing:wow power leveling In social games, the equivalent of the slot machine lever is the Quest button. Whether it simply spits out a Win/Lose dialog or a more sophisticated routine (like t]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_69</guid>		<pubDate>Sat, 30 Jan 2010 01:41:36 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[should anything be done?:wow gold]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_68</link>
		<description><![CDATA[should anything be done?:wow gold Well even if you are happily amoral in this environment, your image to users matters. Negative reputations, and seedy online businesses tend to become self-limiting g]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_68</guid>		<pubDate>Sat, 30 Jan 2010 01:41:26 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[What Is A Pre-Sale?:wow gold]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_67</link>
		<description><![CDATA[What Is A Pre-Sale?:wow gold You might think a pre-sale means to go onto the Internet, tell your customer base what game you are making, and then ask for them to purchase copies of it in advance. That]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_67</guid>		<pubDate>Sat, 30 Jan 2010 01:41:16 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[Insurance:wow gold]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_66</link>
		<description><![CDATA[Insurance:wow gold Even given the above, it is still possible that a film can go totally off the rails, and all the money put into it end up as a mass of useless footage. Therefore, completion guarant]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_66</guid>		<pubDate>Sat, 30 Jan 2010 01:41:05 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[Don't misunderstand me::wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_55</link>
		<description><![CDATA[Don't misunderstand me::wow power leveling It's a problem when talking to people about your job, when your job is videogames. Because to them, since videogames are fun, then obviously the just is fun ]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_55</guid>		<pubDate>Wed, 27 Jan 2010 20:59:50 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[I can't fault ::wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_54</link>
		<description><![CDATA[I can't fault ::wow power leveling Why is the industry so bass-ackwards right now? My tag line for this article is: &#8220;Why big publishers are doing what indies should be doing, and indies are doin]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_54</guid>		<pubDate>Wed, 27 Jan 2010 20:59:39 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[I don't know them:wow power leveling]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_53</link>
		<description><![CDATA[I don't know them:wow power leveling It's not an adventure game, but it relies on a single interface that's meant to reflect the player's deductions. The concept is simple: connect a series of dots to]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_53</guid>		<pubDate>Wed, 27 Jan 2010 20:59:27 -0600</pubDate>
	</item>
	<item>
		<title><![CDATA[When we released MindShift:wow gold]]></title>
		<link>http://www.reelvehicle.com/blog/view/id_52</link>
		<description><![CDATA[When we released MindShift:wow gold This was the first full size video game that we ever produced with full length sound tracks, sound FX, a sort of menu system&#8230; It was developed using Borland C]]></description>
		<guid>http://www.reelvehicle.com/blog/view/id_52</guid>		<pubDate>Wed, 27 Jan 2010 20:59:18 -0600</pubDate>
	</item>
</channel>
</rss>
